Shinobi Densetsu

Swords, Sorcery and Shuriken

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Make your way

Posted by KZR on October 9, 2012 at 6:40 PM Comments comments (0)

I guess it's true, an old saying that got stuck into my head:

"Make your way and the world will follow"


It's been almost 2 years since the first prototype of SD, appropriately numbered v0.1 - This was the beginning of something new. Not only a never before seen style of game , mixing all that made platformers great. But make no mistake, I did make some. Oh boy I did! I have never used an engine past the first steps, but the ease to mod Open Surge, with all the k...

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Pixie and Polly

Posted by KZR on July 19, 2012 at 6:05 AM Comments comments (0)

Long before polygons existed, sprites ruled the video game universe, pretty much. 3D was clunky and hardware intensive, and had barely started to be used by the film industry. After about 20 years, polygons started to move in. First they creeped in silently, as the computing power nearly doubled for each year to follow, we ended up in an era where polygons are everywhere. Perhaps your favorite tv channel has a logo made in 3D, or you have 3D games in your phone. Virtual reality has come to st...

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Memory dump

Posted by KZR on May 4, 2012 at 12:10 AM Comments comments (0)

There is so much in my mind right now, I thought that probably blogging about it would be a good way to put things "on paper".

As you may have seen in our FB/Twitter feeds, the 3d version which seemed frorever stalled, if not abandoned, is back on full steam.

Not being able to use one of the required formats of 3D models made me drop development of the 3D version some time ago, but thankfully DAZ 3D held a free giveaway of their suite worth 850 bucks(!!). With the problem of mode...

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News flash

Posted by KZR on March 17, 2012 at 9:15 AM Comments comments (0)

while i have quite a bit to blog about, i haven't found the time or state of mind to do it. There are several good news though.

  • Load and save system is set in basic operation, and will be one of the few things that will stay in progress until the game is finished.
  • player control is near-perfect with a wide variety of moves, including hand-to-hand combat.
  • enemies are bound to be smarter than ever thanks to new engine commands and functions.
  • the same new ...
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Anniversary release, v0.4, recruitment

Posted by KZR on January 3, 2012 at 1:20 PM Comments comments (0)

First, if you haven't played the Anniversry edition, it is now available.


But the best news are yet to come. New year, new game. Well, sort of.

Since the engine had a new release recently, we decided it was best to restart the game. Not only to take advantage of some great new features, but because our code was getting messy.

We spent the whole last year learning game design and the Open Surge Engine API, and guess what our crash course was? Yup, SD.

So for...

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Ninja Claus

Posted by KZR on December 12, 2011 at 10:25 AM Comments comments (2)

As stated in our FB and Twitter feeds, there is a release scheduled for December 25th.


However, there is absolutely no Christmas material in it. there are a few reasons behind that:

  1. Christmas is now a materialistic celebration rather than a celebration of love, compassion and family values. While some stay true to the original values, the initial meaning is widely corrupted.
  2. Not everyone celebrates Christmas. Some celebrate different holidays, others celeb...
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Team What?

Posted by KZR on November 18, 2011 at 9:20 PM Comments comments (0)

Always on the lookout for partner projects, Team SD has become like a branch of something bigger: Team Fracture.

This bigger team is composed of people working on 3 different games, Fractured Reality, Mechanical Marathon, and of course, Shinobi Densetsu.

This is something truly amazing, because we can do a human resource exchange kind of thing, which means that we get to work on other games, as well as makers of the other games may get to work on ours.


So, what d...

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Back in 2D

Posted by KZR on November 17, 2011 at 3:45 PM Comments comments (0)

After the last post a lot of people over the internet asked if we were abandoning the 2D version.

in 2 words:

HELL NO!


Really, we never had the intention to abandon it. What happened was a period of time where nobody was available for development. While it is true that a 3D version came to an early prototype, there are some things that led us away from 3D.

One is the lack of Linux support in Unreal Engine, which would d...

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Shinobi is dead?

Posted by KZR on October 11, 2011 at 2:50 PM Comments comments (0)

not at all :)


I don't know how many people are awaiting v0.4, but i want to make something clear:

Even though development seems (and it is) halted, the project is not dead.

lunarrush is working with team Fracture in the meantime. They are prototyping a game with Open Surge Engine, which will see an early alpha released soon. Sorry, i can't detail more, even though i'm somewhat involved in the project, i won't leak. I'm not the person to do the announcements.

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Level creators wanted

Posted by KZR on September 15, 2011 at 1:10 AM Comments comments (0)

We are about to compile all the level editor knowledge we have and release it to you. We can give you lots of good reasons to edit levels:

  • The level editor is built in the game and accessible almost anywhere by pressing F12
  • You can mod any level or build it from scratch and submit it to us. If it's good enough it will be featured in the game
  • You can access objects that do not exist in-game
  • There is room for creativity. You can mod tilesets with any image edi...
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