First, if you haven't played the Anniversry edition, it is now available.
But the best news are yet to come. New year, new game. Well, sort of.
Since the engine had a new release recently, we decided it was best to restart the game. Not only to take advantage of some great new features, but because our code was getting messy.
We spent the whole last year learning game design and the Open Surge Engine API, and guess what our crash course was? Yup, SD.
So for this fresh start we decided not only to invest more in documentation, but we also replanned and are actually rebuilding every subsystem from scratch.
Confirmed wip features:
Also we need a few more soldiers in our ranks:
Sound Effects Recorders (Real)
Artists (Digital and Concept)
and if you think you have a skill you'd like to use, let us know
Categories: Dev Log